The Elevator - Design Notes
Technical Challenge: Scripting the Mechanic
My first idea for this level was to use the Weeping Angels concept from Dr. Who. When you look at them, they are frozen, and when you're not looking at them, they pursue you. Thus, I would then use Light to freeze enemies instead. And to make this really fun, I wanted to have the player use a flashlight as their only weapon. So I attached a volume to the player entity and used OnTouch events to change the health of zombies, on the zombie themselves, they had an event that triggered on half health. This was not successful for these reasons:
After cutting up my design over and over, I finally settled on giving the player nothing. Instead they use static light fixtures to maneuver by enemies.
My first idea for this level was to use the Weeping Angels concept from Dr. Who. When you look at them, they are frozen, and when you're not looking at them, they pursue you. Thus, I would then use Light to freeze enemies instead. And to make this really fun, I wanted to have the player use a flashlight as their only weapon. So I attached a volume to the player entity and used OnTouch events to change the health of zombies, on the zombie themselves, they had an event that triggered on half health. This was not successful for these reasons:
- Problem #1: I could get the flashlight trigger volume to work with one zombie/demon, but two or three and the volume couldn't process all of them.
- Problem #2: The trigger volume went through walls.
- Problem #3: You could move the mouse quickly and trigger the events out of order (frozen color change, but not frozen...)
After cutting up my design over and over, I finally settled on giving the player nothing. Instead they use static light fixtures to maneuver by enemies.