MORGAN DAVIS
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The Blue Symbol. What does it mean?!

Picture
For those that are curious, I made this logo to represent how I see Level Design.

Level Design consists of:

1. Flow (Can players move through the world without frustration?).
2. Iterative changes (flushing ideas/content down the toilet all the time).
3. Illusions -  as Level Designers, we constantly trick players (It's like the never-ending spiral that magicians use to put people to sleep.)
4. This: http://en.wikipedia.org/wiki/Flow_%28psychology%29
5. It kinda looks like Sonic the Hedgehog.
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  • Professional Work
  • Mod work
    • Dying Light: The Teleporter
    • Half-Life 2: Episode 2: The Elevator
  • Resume
  • Non-clickable Page