The Blue Symbol. What does it mean?!
For those that are curious, I made this logo to represent how I see Level Design.
Level Design consists of:
1. Flow (Can players move through the world without frustration?).
2. Iterative changes (flushing ideas/content down the toilet all the time).
3. Illusions - as Level Designers, we constantly trick players (It's like the never-ending spiral that magicians use to put people to sleep.)
4. This: http://en.wikipedia.org/wiki/Flow_%28psychology%29
5. It kinda looks like Sonic the Hedgehog.
Level Design consists of:
1. Flow (Can players move through the world without frustration?).
2. Iterative changes (flushing ideas/content down the toilet all the time).
3. Illusions - as Level Designers, we constantly trick players (It's like the never-ending spiral that magicians use to put people to sleep.)
4. This: http://en.wikipedia.org/wiki/Flow_%28psychology%29
5. It kinda looks like Sonic the Hedgehog.