My Role as Level Designer on Odyssey
During the course of this 14 week project, I was all over the place as far as workload.
Essentially, I did both Environmental, and Scripting tasks.
Scripting:
A. Earthquake for the Earth Guardian
B. Wind Guardian Statues sequence
C. Windmills responding to Player attacks
D. Earth Guardian Chase sequence
E. Spike Shield for Earth Guardian
F. Lava Mine Walls
G. Wind Guardian Cyclones
(see pictures below of each thing in action)
Essentially, I did both Environmental, and Scripting tasks.
Scripting:
A. Earthquake for the Earth Guardian
B. Wind Guardian Statues sequence
C. Windmills responding to Player attacks
D. Earth Guardian Chase sequence
E. Spike Shield for Earth Guardian
F. Lava Mine Walls
G. Wind Guardian Cyclones
(see pictures below of each thing in action)
Environmental:
A. The Cave in the Wind Level
B. The Windmills area after the Cave in the Wind Level
C. The Arena in the Wind Level
D. The Earth Level's Arena and Waterfall
E. The "Middle" Section that contains the Chase Scene
F. The Platforming area after defeating the Earth Guardian
G. Clutter all over the place
H. Bridges
(see pictures below of each scene)
A. The Cave in the Wind Level
B. The Windmills area after the Cave in the Wind Level
C. The Arena in the Wind Level
D. The Earth Level's Arena and Waterfall
E. The "Middle" Section that contains the Chase Scene
F. The Platforming area after defeating the Earth Guardian
G. Clutter all over the place
H. Bridges
(see pictures below of each scene)